People present
Joe as Pash
Becky as Kallatherie
Russell as Brick
René as Dasha
John as L'Entu
Erik as Dakson
Adam as Gamemaster
Objective
Rescue the income engineers, and the plans for the Xwing, from the Black Sun.What Happened
Hijinks in Hyperspace
On the way to Nar Shadda, the team discovers that there are crates and a stuffed TaunTaun doll in the Cargo Hold. Renee and Becky head down to inspect the crates. They are unable to decipher their contents, but discover that they are all rigged to open at the same time. Erik comes down to the hold and succeeds a perception check. He notices movement in the crates. The team takes a vote on opening the crates- Becky and Renee dissent but Joe, John, Erik, and Russell decide to open it.
A ton of small frog-like creatures scamper out across the ship (we're assuming their gizzks like from KOTOR). John inspects the stuffed animal and finds a series of maps to a temple on the planet Aleris. Joe, meanwhile, scavenges the remaining cargo to retrieve two stimpacks and 200 credits.
Returning to the task at hand, Renee uses her character's background as a Corellian spy to reprogram the ship's transponder to appear as a Hurt vessel. While she succeeds in her roll, the threat that accompanies the success leaves her ignorant of which Hurt she associated the ship with.
Laminee's Discount Urine Warehouse
Upon arriving, Joe rolls an outstanding piloting skill to find the perfect landing pad on the lower levels of the planet. Immediately after exiting the ship, the team is approached by an elderly man who demands 100 credits a day to use the landing platform. Joe is outraged and exclaims that the team won't pay more than 25 credits. John allays Joe's fears and takes the elderly man aside, whispering ,"Listen, we're on a secret mission for one of the Hutts. We can't say who - they're always working against each other and we have to protect the identity of our employer - but he would consider it a personal favor if you waived the fee." The old man believes the lie without question, but insists on payment. John succeeds in a negotiation check and Joe pays him 30 credits.
Renee's character has a contact on the planet who should be able to help the group, so the team sets off to find him. Renee succeeds a knowledge of the Underworld check, so the group finds Renee's contact, Laminee, at a grungy warehouse. Adam makes it very clear that Laminee refuses to bathe, and smells strongly of urine. Renee shows him a still image of the black sun operative and asks for information about who he is, and his whereabouts. Laminee is visibly shaken - he will tell the group all he knows, but only if they do him a favor first.
John attempts to convince Laminee that the ordinary glass he stole from the Tatooine Cantina is made of rare Devaronian Crystal, and therefore extremely valuable. Becky, angry at the delay, rips the glass from his hand and storms off, insulting his intelligence. John then insists that the wookie does not want to part with such a valuable trinket. Becky then hurls the glass to the ground, shattering it. John persists in selling the lie... and succeeds- Laminee is dismayed at the loss of such a valuable object.
He then explains the favor- the group must reclaim a merchant list that was "stolen" from Laminee. He directs them to another warehouse. Upon arrival, Renee and Russell sneak up to the building, and proceed to climb to a window where they have a better view. Using her night vision macrobinoculars, Renee identifies two guards in front, several inside, and one looking over a stack of papers in the back.
The plan is simple: John, Joe, Erik, and Becky will approach and distract the guards while Renee sneaks across the rafters, snatches the papers, and stalks back out. Russell, meanwhile, will stand ready in a sniper position - ready to mow down the low lives at the first sign of trouble.
The Heist
John et all casually approach the guards out front.
Predicatably, they stop and question him. John puts on a puzzled look
and glances to his comrades before addressing the thugs "We're here for
the shipment. You do have it, right?" Erik pipes in "Tell him about Teemo" John: (to Erik) "I'll tell him about Teemo. " (to guard) "Listen, if you don't have the shipment, we can go elsewhere." John
passes the deceit check. The guard slinks into the warehouse and returns after a few moments, "Ok, you can go in to see our boss. Do you have a grav lift?" John gestures to Becky (the wookie), "Does it look like I need a grav lift?" The thug considers a moment and then ushers the group in.
The warehouse is filled with Gran thugs. Their boss puts down the papers and approaches, "You're here for the shipment? Where's my money?" John glances incredulously to his allies before addressing the boss, "You know how Teemo operates- we need to inspect the goods before he sends in the payment."
"Who is Teemo?" The Gran in charge demands. John laughs "You don't know who Teemo is?" John glances back to his comrades and point his thumb at the Gran "These guys don't know who Teemo is."
While the Grans are distracted, Renee silently treks halfway across the rafters towards the papers.
"Oh..uh...of course we know who Teemo is," the head thug stammers back. "Shall we see the goods then?" John persists. The Gran in charge slips into routine and noticeably relaxes as he leads to the group to a man sized crate. He gestures for one of the thugs to open it. It's packed wall-to-wall with the illegal drug Glitterstim. John takes one of them and examines it closely, "Hmm, I don't know about the quality." He casually intones. The head thug seems taken aback, "What's wrong with the quality?"
Renee passes her second stealth check - silently making her way to the end of the room. She uncoils a length of rope and ties it to one of the crossbeams, preparing to drop down and snatch the papers.
"Let me pass it to my expert," John hands the Glitterstim to Erik, who considers it for a moment, takes a long sniff, and shakes his head as he passes it back. "No, this is no good. Teemo can't accept this, " Erik contributes. John turns to the boss Gran, "Where did you get this?" Frustration creeps into the Gran's voice, "We got it from the same place as last time. You didn't have a problem with it then!"
Renee slides down the rope, but loses her grip...she falls a few feet before she is able to regain her grasp and assert control (she failed the initial stealth roll, but used a force point to roll another die and succeed).
John smiles patronizingly "This is Nar Shadda my friend. Suppliers are not always reliable, and they'll try to cheat you where they can. This batch is not as good as the last." Anger courses across the head thug's face, "You said you were here for the shipment!" The other Grans, sensing their bosses displeasure, reach for their weapons. John calmly responds "Relax my friend. We're still going to take the goods, but Teemo can't accept product of this quality at full price."
Renee fails her stealth roll while trying to grab the papers, but since she also rolls net advantage, Adam rules that she swings for the papers and misses, but does not alert anyone to her presence.
"1000 credits," the boss thug barks. John smiles and retorts "Teemo can't pay that much for goods of this quality. 600 credits." The boss thug's anger continues, "1000 credits. That's the price we agreed upon!" John chuckles a bit, "I like you - you have good business sense. You have to understand though- I'm Teemo's right hand. If I went back to Teemo having paid full price for lower quality goods, it will be more than just my job on the line. 800 credits." The Gran seems satisfied "Deal."
Renee passes her stealth roll. She silently grabs the stack of papers and stuffs them into her back pack.
John and the thug boss shake hands, "Just give us the payment and your wookie can haul the crates out." John releases the Gran's hand, "Wonderful. We'll go notify Teemo that the goods are legit and then we'll return with your payment." John and his group turn and start walking toward the door. The Gran forcibly grabs John's shoulder and barks, "You give me my money, or you don't leave!"
Renee barely passes her stealth roll to climb up the rope. Adam, seeking to inject a little more challenge, uses a force point to make her roll a challenge die. Luckily, it doesn't turn up any failures, despair, or threat. She makes her way back to the rafters, unties the rope, and stashes it in her pack.
John slowly looks at the Gran's hand and then turns to face him, "What's your name?" The Gran appears taken off guard, "I...er... it's Connell." John rests his shoulder paternally on the thug's shoulder, "I like you Connell. You have good business sense. But let me ask you this. If you were Teemo, busy running..." John turns to Erik, "How many planets does Teemo own again?" Erik responds, "Three now I think." John turns back to the thug, "If you were busy running three planets, and your right hand man was held up by a group of amateur thugs - no offense - with no respect for how you run your business. How do you think you would feel? How many planets do you own again?"
Renee fails her stealth check as she makes her way back across the first half of the room. She uses a force point to roll another die, but still fails the roll. She lands enough advantage, however, that Adam rules that she makes no sound. Instead, one of the sheets of paper slips out of her pack and slowly drifts towards the arguing group below.
Connell relents, "Ok, you can go." John smiles at the Gran, "You've made a wise choice. I tell you what -" John reaches back into his pocket and pulls out fifty credits. "You've got promise kid. This is for you," John hands the thug the fifty credits, "This isn't part of the payment, and this isn't to be shared with your underlings, this is for you."
Renee passes her final check. She and Russell climb down the warehouse outside and wait for the rest of the party.
Connell beams proudly, "Thank you! I hope to see you again soon." John returns the smile, "Don't worry my friend, you will." The party exit the warehouse and head back to return the list to Laminee.
The warehouse is filled with Gran thugs. Their boss puts down the papers and approaches, "You're here for the shipment? Where's my money?" John glances incredulously to his allies before addressing the boss, "You know how Teemo operates- we need to inspect the goods before he sends in the payment."
"Who is Teemo?" The Gran in charge demands. John laughs "You don't know who Teemo is?" John glances back to his comrades and point his thumb at the Gran "These guys don't know who Teemo is."
While the Grans are distracted, Renee silently treks halfway across the rafters towards the papers.
"Oh..uh...of course we know who Teemo is," the head thug stammers back. "Shall we see the goods then?" John persists. The Gran in charge slips into routine and noticeably relaxes as he leads to the group to a man sized crate. He gestures for one of the thugs to open it. It's packed wall-to-wall with the illegal drug Glitterstim. John takes one of them and examines it closely, "Hmm, I don't know about the quality." He casually intones. The head thug seems taken aback, "What's wrong with the quality?"
Renee passes her second stealth check - silently making her way to the end of the room. She uncoils a length of rope and ties it to one of the crossbeams, preparing to drop down and snatch the papers.
"Let me pass it to my expert," John hands the Glitterstim to Erik, who considers it for a moment, takes a long sniff, and shakes his head as he passes it back. "No, this is no good. Teemo can't accept this, " Erik contributes. John turns to the boss Gran, "Where did you get this?" Frustration creeps into the Gran's voice, "We got it from the same place as last time. You didn't have a problem with it then!"
Renee slides down the rope, but loses her grip...she falls a few feet before she is able to regain her grasp and assert control (she failed the initial stealth roll, but used a force point to roll another die and succeed).
John smiles patronizingly "This is Nar Shadda my friend. Suppliers are not always reliable, and they'll try to cheat you where they can. This batch is not as good as the last." Anger courses across the head thug's face, "You said you were here for the shipment!" The other Grans, sensing their bosses displeasure, reach for their weapons. John calmly responds "Relax my friend. We're still going to take the goods, but Teemo can't accept product of this quality at full price."
Renee fails her stealth roll while trying to grab the papers, but since she also rolls net advantage, Adam rules that she swings for the papers and misses, but does not alert anyone to her presence.
"1000 credits," the boss thug barks. John smiles and retorts "Teemo can't pay that much for goods of this quality. 600 credits." The boss thug's anger continues, "1000 credits. That's the price we agreed upon!" John chuckles a bit, "I like you - you have good business sense. You have to understand though- I'm Teemo's right hand. If I went back to Teemo having paid full price for lower quality goods, it will be more than just my job on the line. 800 credits." The Gran seems satisfied "Deal."
Renee passes her stealth roll. She silently grabs the stack of papers and stuffs them into her back pack.
John and the thug boss shake hands, "Just give us the payment and your wookie can haul the crates out." John releases the Gran's hand, "Wonderful. We'll go notify Teemo that the goods are legit and then we'll return with your payment." John and his group turn and start walking toward the door. The Gran forcibly grabs John's shoulder and barks, "You give me my money, or you don't leave!"
Renee barely passes her stealth roll to climb up the rope. Adam, seeking to inject a little more challenge, uses a force point to make her roll a challenge die. Luckily, it doesn't turn up any failures, despair, or threat. She makes her way back to the rafters, unties the rope, and stashes it in her pack.
John slowly looks at the Gran's hand and then turns to face him, "What's your name?" The Gran appears taken off guard, "I...er... it's Connell." John rests his shoulder paternally on the thug's shoulder, "I like you Connell. You have good business sense. But let me ask you this. If you were Teemo, busy running..." John turns to Erik, "How many planets does Teemo own again?" Erik responds, "Three now I think." John turns back to the thug, "If you were busy running three planets, and your right hand man was held up by a group of amateur thugs - no offense - with no respect for how you run your business. How do you think you would feel? How many planets do you own again?"
Renee fails her stealth check as she makes her way back across the first half of the room. She uses a force point to roll another die, but still fails the roll. She lands enough advantage, however, that Adam rules that she makes no sound. Instead, one of the sheets of paper slips out of her pack and slowly drifts towards the arguing group below.
Connell relents, "Ok, you can go." John smiles at the Gran, "You've made a wise choice. I tell you what -" John reaches back into his pocket and pulls out fifty credits. "You've got promise kid. This is for you," John hands the thug the fifty credits, "This isn't part of the payment, and this isn't to be shared with your underlings, this is for you."
Renee passes her final check. She and Russell climb down the warehouse outside and wait for the rest of the party.
Connell beams proudly, "Thank you! I hope to see you again soon." John returns the smile, "Don't worry my friend, you will." The party exit the warehouse and head back to return the list to Laminee.
Rewards
- 12 xp
- 200 credits (for Joe)
- 2 stimpacks (for Joe)
- 1 stuffed TaunTaun doll (for John)
- A set of maps to the planet Aleris (for John)
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