People present
Joe as PashBecky as Kallatherie
John as L'Entu
Erik as Dakson
Adam as Gamemaster
What Happened
Eliminating the Guards
Erik uses his perception to discover a sewer entrance on the side of the bay. He then uses a force point to give himself a grenade. The plan is to rig one of the speeder bikes with explosives and send it flying towards the stormtroopers while Becky and Joe sneak in through the sewer. Becky tries to rip the grating on the sewer entrance off, and fails. She does manage to loosen the lock, and John is able to pick it for her. Joe and Becky climb into the sewer, and make their way to a ladder. At the top of the ladder, Becky again fails to rip the grating off, but she is able to pick the lock herself.Erik, assisted by John, tries to rig the speeder bikes while he hears ATST walkers approaching in the distance. He fails the roll, but get enough advantage that Adam allows him another boost die to re-attempt the check. He succeeds, and passes a coordination check to send the kamikaze bike straight at one of the troopers. The first trooper is vaporized instantly, and the other two . Becky bursts out from the sewer access, and slashes another trooper with in half. Joe, meanwhile, runs up the ramp of the starship, and stops himself just short of crossing the laser to a trip mine. Erik and John sprint for the ship as the ATSTs come into view - there are two of them, and they are accompanied by nine stormtroopers.
Storming the Ship
The remaining trooper in the bay fires some shots from his prone position, and fails to hit anyone. In return, Joe peeks the corner of the ship to provide some cover fire. Erik and John reach the landing ramp, and study the laser mechanism in an attempt to get boost die for the roll to disable it. Becky slashes at the prone trooper, failing to hit him, and runs for the ramp herself. Erik and John make an attempt to disable the mine, and succeed with enough advantage to recover it.Becky storms onto the ship and accesses the computer to check the security system. She finds no security measures have been put in place, but finds that the engine has been sabotaged. Erik runs for the engine room and attempts to fix the engine - he fails. Joe runs for the cockpit, and fails a perception check - he notices nothing but feels really good about himself (he recovers some strain). The ATSTs arrive and beginning firing at the ship. John runs into one of the ship's turrets and fires at the ATSTs - he misses. Piercing the commotion of the firefight, another starship nearby lifts off from the spaceport and heads into the unknown. The team realizes that they've been tricked, and that the incom employees are not on the ship.
Narrow Escape
Erik makes another attempt to fix the engine - the check fails, but the advantage he rolls gives him a boost die on his next attempt. Joe tries to turn on the shields, but finds that they can not be powered without the engine. The ATSTs score another hit on the ship, and Adam informs the team that another hit will disable the ship from lifting off. Becky runs into one of the turrets and returns fire - she fails to hit any of the walkers. John then fires at the walls of the bay - attempting to collapse the door that the walkers are firing through - success. Erik desperately rolls to fix the engines again and fails...until Becky reminds him that he got a boost die for this check. Erik rolls the boost die and succeeds. The ship roars to life, the shields activate, and Joe pilots the ship off into space.Safely away from any immediate danger, Joe passes a perception check to notice a holodisk hidden under his seat. John uses the ships computers to scan for any other ships - he succeeds magnificently, but can find no trace of the ship that fled earlier. Erik then plays the holodisk in the conference room. On it is a message from the incom engineers - they refused to give the imperials the plans and sabotaged the ship so it could not take off. While he's speaking, we hear a fight in the background. The recorder pans to see an imperial officer killed by a Black Sun operative. We hear that they are taking the engineers to Nar Shadda, and ransoming them back to the empire. The holorecording ends.
Rewards
- 15 xp
- Consular ship
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